// SPDX-FileCopyrightText: NVIDIA CORPORATION & AFFILIATES
// Copyright (c) 2021-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// SPDX-License-Identifier: Apache-2.0
#ifndef NVIDIA_GXF_STD_MONITOR_HPP_
#define NVIDIA_GXF_STD_MONITOR_HPP_

#include "gxf/core/component.hpp"

namespace nvidia {
namespace gxf {

// Interface for monitoring entities during runtime
class Monitor : public Component {
 public:
  virtual ~Monitor() = default;

  // Callback for after an entity executes
  //         eid - ID of entity that finished execution
  //   timestamp - execution timestamp
  //        code - execution result
  virtual gxf_result_t on_execute_abi(gxf_uid_t eid, uint64_t timestamp, gxf_result_t code) = 0;

  // C++ API wrapper
  Expected<void> onExecute(gxf_uid_t eid, uint64_t timestamp, gxf_result_t code);
};

}  // namespace gxf
}  // namespace nvidia

#endif  // NVIDIA_GXF_STD_MONITOR_HPP_
